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The global gaming market will reach $91.5 billion this year, according to an upcoming report from research firm Newzoo. That will represent a 9.4 percent increase compared to 2014’s $83.6 billion. Revenues will increase on PCs, consoles, and tablets, and smartphones will lead the way with 21 percent growth year over year. Spending on PCs and Mac — which includes traditional retail downloads from the Steam digital distribution store as well as free-to-play behemoths like the competitive strategy game League of Legends — will still outpace all other categories. Newzoo explains that while markets such as social and handheld gaming are shrinking, that cash is mostly shifting to other kinds of games.
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